You can look at my disclaimers list from the previous review - normally, I'd copy it here, again, but given how closely tied together these two reviews are, I felt a simple link works just as well.
All right, the fluff's over, let's get down to the review.
Dragon Fantasy: Book II is the direct sequel to Dragon Fantasy: Book I (duh). It is available on PSN for Playstation 3 and PS Vita. Style-wise, Book II is very much dead-set on 16-bit, taking on the strongest tones of Chrono Trigger, Final Fantasy IV-VI, and others of the same ilk at almost every turn. Good on Muteki to pick a style and stick with it, but like Book I beforehand, this lends itself to a few quirks, pitfalls, and disappointments.
Story / writing
Book II picks up where Book I left off - Ogden and crew are sailing away from Sandheim, bound for
Hong Kong secret pirate island. They arrive there, and Ogden swims to shore. After being accosted shortly thereafter by Imperial patrols, they set off again, and after a brief ship-to-ship skirmish, the story takes a very Final Fantasy VI-esque turn, and allows you to choose between three separate lines. Your party is thus split, with the ever helpful Moogle rock monster acting as your guide to choose your adventure(s).