As of late, I've played a good number of early access aka maybe-alpha aka not-finished games publshed on Steam; and given my last written work was all about the timing of certain things, I find it rather prescient to talk about this as a release method that shouldn't be as maligned as it is. This will come across as anecdotal only (and justifiably so), but I'll describe the virtues of early access with some personal forays into the territory of three separate games.
I stumbled into this game fairly early on, somewhere in the low 20's of weekly updates. As it is now in the high 60's, it's fair to say the rapid, regular releases are Vlambeer's shtick. And it works phenomenally well! I won't claim that each update, taken individually, are mind-blowingly revloutionary, but from release 1 to release 70 much has changed, and the level of transparency throughout the process is nothing short of commendable.
That said, it's different enough now that in the near future I will...