Considering this post is two months late, even from the start of 2016, you can tell how far behind I am in even catching up from last time. That said, let's take a look at what happened in 2015, and what is on tap for 2016.
I've written (briefly) about some events in 2015, so here's a quick recap. I lost my father in July after a year-and-a-half battle with pancreatic cancer. It was a horrible stretch in June and July, watching him slowly slip away from us, and having no way to fight back against it. We were able to spend some time with him, and say our goodbyes, and I'm grateful for even that much. Suffice to say, facing human mortality in those close to you does shove everything else aside. Along with this, and purchasing a house, I simply did not have much energy to spare for the rest of the year. 2015 was pretty bad.
2016 will be turning around somewhat, as we (myself, Tormod, and Saxxon) will be going to PAX Dev and PAX West (fka PAX Prime) at the end of August into early September. We missed PAX Prime 2015 for the aforementioned reasons, as well as monetary limitations, but we're committing to this year's events early. While it will be many years before we're ready to present any of our own games at any convention (if at all), we're very much looking forward to meeting up with our friends old and new. Development-wise, we've halted work on Auspice. Considering how large it became, it is a relief to acknowledge it was...